Sea of Thieves Customization, Legendary Voyages Revealed

Leigh Mccormick
February 15, 2018

By essentially controlling the looks of players' characters, the developer can create game mechanics that change your a character's appearance. "It's with great pleasure then for us to announce that after all of the above, and more than a year of working with our partners at AMD, Intel and NVIDIA, it's time to smash a bottle of rum against our PC specifications so that you can see how your rig will fare".

"It will encourage players to pick a character who wouldn't normally be a character they would create in a character creator".

Some new reports have surfaced that include Rare executive producer, Joe Neate, and his thoughts on Sea of Thieves and live services. It will be a shared open-world game, where groups of players will encounter each other on the open seas and embark on quests or engage in naval combat to gain loot. We already knew that the beta was just a slice of what the final game would offer, but this week, several publications had a chance to speak with the team at Rare ahead of the game's March release to find out just how much would change at launch.

Once you become a Legend, you'll gain access to a secret pirate hideout and the endgame legendary voyages, which will be the game's most hard content at launch.

In other words, there will not be any loot boxes. You can customize your boat as a merchant ship or a pirate ship with black sails.

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"Our main post launch goal is giving captain options for pirate legends".

Similarly to supply drops in PlayerUnknown's Battlegrounds or The Division's Dark Zone, a big, foreboding thundering skull cloud will appear above outposts sometimes, as you're sailing across the high seas.

Inhabited outposts will be swarming with powerful skeletons, requiring players to work together to eliminate the threats at hand. On the flip side, it could help solo players know where to avoid (or if they're fearless, sneak in for some brash thievery).

The first paid content for the game will come in the form of pets. Well it looks like Rare has that covered.

When we recently accepted a Rare invitation to play Sea of Thieves at the studio's United Kingdom office, we had the chance to talk to executive producer Joe Neate about the implementation of microtransactions in the game.

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